A downloadable template RoguePG for Windows

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๐ŸŽฎ Game-Ready Template (GML) ๐Ÿงฉ Progressive Tiers ๐ŸŽจ 1700+ Pixel Sprites โšก Pixel Art Friendly

RoguePG — Roguelike RPG Template for GameMaker + Pixel Packs

Build a complete pixel-art roguelike RPG with a modular GameMaker (GML) template.
Expand with Tiers of content (characters, monsters, relic icons) depending on your needs.

Short demo — core loop, UI, combat preview
RoguePG — Characters, classes & UI RoguePG — Enemies & biomes RoguePG — Items & inventory RoguePG — Icons & UI sheets

๐Ÿš€ What you get (at a glance)

  • Template (GML): battle loop, entities, stats, status effects, triggers, relics, magic, UI & menus, rooms, input.
  • Content by Tiers: Characters, Monsters, Relics packs at the Tier that matches your scope.
  • 1700+ pixel sprites total: including 1100+ characters, 300+ monsters, plus relics, icons, and UI parts.
  • Iterate fast: swap art, tweak data, add skills/loot tables & ship.
  • Commercial game use allowed (see per-Tier LICENSE.txt). No redistribution of template or raw assets.

๐ŸŽฎ The Template (GameMaker / GML)

  • Core loop: exploration โ†’ encounters โ†’ combat โ†’ loot โ†’ meta.
  • Systems: entities, damage model, XP/level, statuses, drops, triggers.
  • UI: inventory, tooltips, hotbar, damage text, menus.
  • Rooms & flow: title, hub, dungeon/encounter, transitions.
  • Input: keyboard/controller basics wired.
  • Code: structured GML with comments; designed to be extended and re-skinned.

๐Ÿงฉ Tiers (separate ZIPs)

  • Tier 0 — Demo — playable demo build (try loop & UI)
  • Tier 0 — Free spritesCharacters_free + Relics_free
  • Tier 1 — Template — Template + small monster subset (for demo scenes)
  • Tier 2 — Full Characterslarge sprite library 1100+ (races, classes, variants, animations)
  • Tier 2 — Full Monsterslarge sprite library 300+ (commons, elites, bosses; 64/128 px)
Note: Tier 2 packs include a lot of sprites (extensive sheets and variations) to cover many builds and biomes.
Each Tier ships as a separate ZIP with its own README.md and LICENSE.txt.

๐Ÿ“ฆ Contents & Files

  • GameMaker project (.yyp) for the template (code + example data)
  • Data: JSON/struct configs for relics, magic, statuses, monsters
  • Docs: quick-start in the repo + comments inside code
  • Sprites: number and coverage vary by Tier; Tier 2 packs contain very large sprite libraries
Template folder structure (short)
RoguePG/
โ”œโ”€โ”€ RoguePG.yyp
โ”œโ”€โ”€ scripts/           # systems, utilities, gameplay
โ”œโ”€โ”€ objects/           # controllers, UI, entities
โ”œโ”€โ”€ rooms/             # hub, battle, ui, etc.
โ”œโ”€โ”€ datafiles/         # JSON configs (relics, magics, monsters, etc.)
โ””โ”€โ”€ docs/              # quick start, notes

๐Ÿ“ฅ Download & Installation

ROGUEPG — INSTALLATION INSTRUCTIONS

โš™๏ธ Requirements

โ€ข GameMaker Studio 2022.x or later (any edition)
โ€ข Windows 10+, macOS 10.14+, or Ubuntu 16.04+
โ€ข 8GB RAM (16GB recommended)
โ€ข 2GB free disk space

๐Ÿ“ฅ Installation

1. Open GameMaker Studio
2. File โ†’ Open Project โ†’ select RoguePG.yyp in the folder
3. Press F5 to run

๐Ÿš€ Getting Started

1. Run (F5) to explore the demo scenes
2. Read docs/README.md for quick guides
3. Try adding your first Effect or Relic (JSON)

๐Ÿ”ง Troubleshooting

โ€ข Project won't open? Check GameMaker version (2022.x+)
โ€ข Missing sprites? Extract the ZIP fully (donโ€™t run from inside .zip)
โ€ข Compile errors? Build โ†’ Clean All โ†’ Rebuild

๐Ÿงฐ Compatibility

  • Engine: GameMaker Studio 2 — 2022.x or later (GML)
  • Targets: Windows by default; others via your GM exports
  • Import: open project, run, then iterate content/data

๐Ÿ› ๏ธ Extend & Customize

  • Add classes, skills, statuses — hooks and factories are exposed
  • Start with free Tiers, expand with Tier 2 packs as production grows
  • Balance loot & curves by editing data (drop rates, tiers, affixes)

๐Ÿ“„ License

  • Template: licensed for commercial game development; redistribution of template code as a template is prohibited
  • Per-Tier terms: each ZIP includes its own LICENSE.txt (rules differ between Free and Full packs). No redistribution of raw sprites
  • Attribution is optional. A suggested credit is provided in each pack

Always refer to the LICENSE.txt included in the specific Tier you downloaded


๐Ÿ” Updates & Roadmap

  • Template maintenance (fixes, QoL) and occasional content examples
  • Devlogs to announce improvements, tutorials, and new packs

โ“ FAQ (short)

Q: Can I ship a commercial game with the template?
A: Yes — the template license allows commercial use. See per-Tier licenses for asset packs.

Q: Are assets included with the template?
A: The Template (Tier 1) includes Characters_free and Relics_free + a small monster subset for demo scenes. For full libraries, use Tier 2 packs.

Q: Can I redistribute the raw assets or the template?
A: No — redistribution of raw art or the template as a template/pack is prohibited.

Q: Questions about setup or usage?
A: Donโ€™t hesitate to reach out by email: soppy.cria@gmail.com

Download

Download NowName your own price

Click download now to get access to the following files:

RoguePG_demo.zip 8.7 MB
Icons_relics_free.zip 1 MB
characters_free.zip 1,011 kB
RoguePG.zip 17 MB
if you pay 9.99โ‚ฌ EUR or more
full_monsters.zip 2 MB
if you pay 24.99โ‚ฌ EUR or more
full_characters.zip 3.7 MB
if you pay 24.99โ‚ฌ EUR or more

Development log

Comments

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You should have somewhere that explains the licensing differences. I don't want to pay $20+ dollars and find out it can't be used commercially for example. Doubt that is the case but please elaborate somewhere outside the paywall what and why it is different. Assets look great btw!